![]() No Celebrities Were Harmed: Steve Blum and Christopher Corey Smith both channel Mark Hamill as the Joker, with Blum also channeling a combination of Burgess Meredith and Danny DeVito as the Penguin.Fully subverted, and in fact more along the lines of Balance Buff, in DC Super-Villains, where Scarecrow gains some new abilities more in line with his skillset, such as Fear powers almost on par with a Yellow Lantern (though without the building ability), while Riddler and Mad Hatter retain their abilities from the third game along with getting character-relevant new ones. Scarecrow makes no appearance at all outside of the Nolanverse DLC character, though that version has explosives. This is amended in Batman 3 where Hatter and Riddler regain their mind control, and Riddler has a throwable cane and super senses, while Hatter gains playing cards to throw. Nerf: The Riddler, Mad Hatter and Scarecrow lost all special abilities in Batman 2, save for the puzzle boxes only Riddler could open.They're Especially so compared to The Dark Knight Trilogy. Lighter and Softer: Compared to the movies and plenty of the comics, these games are very lighthearted and family friendly.Great Escape: At least one in each of the first two games.Starting from DC Superheroes there are also characters who have this ability innately. Glass-Shattering Sound: Every game gives Batman the ability to shatter glass, the three mainline games through a suit while DC Super Villains lets him throw Sonic Batarangs or summon a remote-controlled Sonic Mini-Batwing.However, if the death has already been registered by the game, you'll lose your studs anyway and you will be left at 12.5% health as a punishment. Developer's Foresight: When distance-tagging (the ability to tag to another character without standing next to them) was introduced, you may have thought about using this to tag yourself out of falling to your death.This gets altogether dropped in DC Super-Villains, where any thematically appropriate suit power was consolidated into a regular ability while any that didn't fit their characters were completely abandoned. only have one suit with a mixture of powers. The third game gives such suits to Joker, Lex Luthor, and Cyborg in addition to Batman and Robin, but Nightwing and Batgirl no longer have access to them, and alternate versions of Batman and Robin - Batman (Zur-En-Arrh), Robin (1966), etc. Clothes Make the Superman: The first two games feature bat-suit powerups with different abilities (one set for Batman and Batgirl another for Robin and Nightwing). ![]() The Ace: Batman may be a Badass Normal, but he's so skilled and intelligent that he's beaten countless villains and developed numerous forms of high-scale tech that are comparable to super-advanced aliens.While still evil, due to the games being light-hearted, they have a comical side and are less evil. Adaptational Nice Guy: Downplayed with the villains.Absurdly-Spacious Sewer: Every time a subterranean passage of any sort pops up in the games, whether it's sewers or subways, it will be much more elaborate and spacious than in real life.Variety of iconic locales - Visit the Hall of Justice, the Batcave, and the Justice League Watchtower to access shops, trophy rooms, and the hero and vehicle customizers. ![]()
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